AI Insights · Timothy · July 2022
Top 5 Stickman Games on Android in Czech Republic Q2 2022
The top five Stickman games on Android in the Czech Republic during Q2 2022 showed varying trends in downloads, revenue, and active users, with some games experiencing significant changes throughout the quarter.
During Q2 2022, the performance of the top five Stickman games on the Android platform in the Czech Republic varied significantly. Here’s a closer look at each game's metrics based on data from Sensor Tower.
Ragdoll Dismounting by Vicenter Game, released in early April 2022, experienced a noticeable decline in weekly downloads and active users. Starting with approximately 7.6K downloads in the first week of April, the game saw a sharp drop to just over 100 downloads per week by the end of June. Similarly, active users decreased from around 15K in mid-April to just over 5K by the end of the quarter. Revenue peaked at $11 in the second week of April but then fell to minimal values for the remainder of the quarter.
Archery Bastions: Castle War from CASUAL AZUR GAMES showed fluctuating trends in downloads and revenue. Weekly downloads peaked at 3.4K in early May but dropped to around 800 by the end of June. Revenue saw an increase in May, reaching as high as $42 in the second week, but gradually declined to $12 by the last week of June. Active users rose steadily, peaking at around 7.4K in mid-June, before slightly decreasing towards the end of the quarter.
Stick vs Craftman by XGame Global had a relatively stable performance in terms of active users and downloads. Weekly downloads ranged from 800 to 2.7K, with a minor peak in mid-April. Active users remained fairly consistent, fluctuating between 2K and 4.6K throughout the quarter. Revenue, however, remained minimal, with occasional peaks of $12 in early May.
Supreme Duelist from Neron's Brother maintained a steady performance in terms of active users and downloads. Weekly downloads hovered around 1.5K in April but slightly decreased to around 1K by the end of June. Active users showed a gradual decline from approximately 13K in early April to around 11.9K by the end of the quarter. Revenue remained minimal, with occasional peaks of up to $10.
Finally, Stick War: Legacy by Max Games Studios demonstrated a relatively stable performance. Weekly downloads remained consistent, ranging from 850 to 1.5K. Active users showed minor fluctuations, staying around 3.2K by the end of June. Revenue saw a notable peak of $83 in late March, followed by a steady decline, with occasional minor peaks such as $80 in late June.
For more detailed insights and data on mobile app performance, visit Sensor Tower.